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OnLive tested: playable, but 10-frame delay at best Now that OnLive—the ambitious cloud-based gaming service—has been available to the public for a while, we're starting to get an idea of just how well the service performs in the wild. And, unsurprisingly, there's lag, though it varies quite a bit from game to game.
Eurogamer's Digital Foundry blog has been testing the service since it launched in the US, and was able to achieve an optimum response of 150 milliseconds—with... youtube.com/watch?v=FKCZR1jmZ5Q inne wpisy na ten temat #News Zobacz wpis
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